List of updates made to SoulCalibur Portal content (tierlists, art…) in the 29th week of 2021 – starting July 19th up to July 25th.

Tierlists
Boom and I did a stream together and we did our tierlist side by side! check it out. pic.twitter.com/qrb93sTAUP
— Deus | Father Ramon the Showstopper (@FatherRamonOos) July 22, 2021
Tech
Fanart
오랜만에 격-게 #格ゲーキャラ描こうぜ#Commission pic.twitter.com/abTxZrq4Xy
— Allme (@mononochi) July 9, 2021
Am I even using these right…? pic.twitter.com/OMau5GpQDs
— Ewder -Commissions: Open – (@GianmarcoLizzio) June 26, 2021
Thank you for your request! pic.twitter.com/2g5j2zPSrf
— あなぐま(Commissions Open) (@anagumasan_) July 9, 2021
SoulCalibur VI
— White Harpy (@WhiteHarpy) July 6, 2021
"SHADOW WARRIOR"
UE4 Unlocker by @FransBouma@BandaiNamcoEU @soulcalibur#FramedSC #VirtualPhotography #VGPUnite pic.twitter.com/3KDS7Yjyv2
Experiment for cel shading style after watching a video tutorial. pic.twitter.com/2BphTkBHOr
— Ewder -Commissions: Open – (@GianmarcoLizzio) July 6, 2021
I commissioned this gift for a dear friend of mine… and it's also my new banner now~♥
— MercyMainBTW (@SC_MercyMainBTW) July 15, 2021
Art by the amazing: @GianmarcoLizzio #SoulCalibur #Yoshimitsu #Hilde pic.twitter.com/R5ZKwrEps1
I march to battle. Clear my path!
— R3dFiVe ⭐「レッド5」- Artist (@R3dFiVe_artist) July 19, 2021
Hilde from #SoulCaliburVI pic.twitter.com/m6my7tCrLN
Official lore & art
July 20th is the birthday of Cassandra Alexandra, the Warring Maiden! Let's celebrate the bakery's most popular girl who takes the divinely blessed sword and shield without permission and punishes those affected by the evil sword!#SOULCALIBUR pic.twitter.com/FcOs3uwvhG
— SOULCALIBUR (@soulcalibur) July 20, 2021
In the illustration of Cassandra, she is holding a mask in her left hand, which has an important meaning in the story. In the background is an acanthus, the national flower of Greece, which is paired with the illustration of her sister Sophitia, including the posing.#SOULCALIBUR pic.twitter.com/C3d8Ww0CpY
— SOULCALIBUR (@soulcalibur) July 20, 2021
This is the concept art of Cassandra. The design is based on the image of a brave and courageous ancient Greek warrior. The new main color, orange, and the heroic fluttering scarf are the features of this costume.(1/2)#SOULCALIBUR pic.twitter.com/nF62JPfn0w
— SOULCALIBUR (@soulcalibur) July 20, 2021
(2/2) In the rough draft stage, we considered many variations of the uniform-style costumes from past works.
— SOULCALIBUR (@soulcalibur) July 20, 2021
The modern sheer tights inherited from SC2 could not be removed as an important feature of Cassandra.#SOULCALIBUR pic.twitter.com/53D6ZQiK6P
[How the battle animations were created]
— SOULCALIBUR (@soulcalibur) July 22, 2021
In commemoration of selling over 2 million, we'd like to introduce the general flow of creating battle animations for Project Soul over the next four days.#SOULCALIBUR
1. Devise an idea (1/2)
— SOULCALIBUR (@soulcalibur) July 22, 2021
The first step was to come up with an idea based on the character's personality, traits, style, etc. Hwang was "a hot-blooded swordsman who uses brilliant footwork", and we decided to add a new technique using talisman.#SOULCALIBUR
1. Devise an idea (2/2)
— SOULCALIBUR (@soulcalibur) July 22, 2021
Designers and animators create illustrations and documents of their ideas for a new move. It is necessary to envision how interesting and new the attack motion will be, as well as how it will perform when used in competition.#SOULCALIBUR pic.twitter.com/wDR04Oooe0
2. Motion capture (1/2)
— SOULCALIBUR (@soulcalibur) July 23, 2021
Once the idea is solidified, the next step is motion capture (the process of capturing the performance of professional actors and turning it into digital data).
With the help of @Katsugekiza, we record a lot of dynamic action!#SOULCALIBUR pic.twitter.com/BO3Z6lX5dP
2. Motion capture (2/2)
— SOULCALIBUR (@soulcalibur) July 23, 2021
Motion capture is a collaborative process with the performers. Initially, we were thinking of a horizontal spinning kick, but after a suggestion from Mr. Kambe @kambeyutaka , we decided to record a vertically rotating heel drop version.#SOULCALIBUR
3. Actual data creation (1/2)
— SOULCALIBUR (@soulcalibur) July 24, 2021
Once the digital data recorded by motion capture arrives at the production studio, we immediately start creating the battle animation.
At BANDAI NAMCO Studios, we use this model called "Johnny" to proceed with production.#SOULCALIBUR pic.twitter.com/9YrZQEGX0N
3. Actual data creation (2/2)
— SOULCALIBUR (@soulcalibur) July 24, 2021
Battle animations need to be balanced between appearance and performance, and since animations have a large impact on things like Attack Speed and hurt boxes, animators and battle desighners work together to complete them.#SOULCALIBUR
髪のカラーバリエーション資料がありました。
— Hideo Yoshie (@hidero4ca) August 17, 2020
アートとしては雪華を金髪にしたかったのですが、プロジェクトチーム内で着物姿は黒髪にして欲しいという強い意見があったため、黒髪にしました。#ソウルキャリバー #SOULCALIBUR pic.twitter.com/IR9ccKQhGs