Weekly Update: 2021, Week #30August 2, 2021Written by unicorn List of updates made to SoulCalibur Portal content (guides, fanart…) in the 30th week of 2021 – starting July 26th up to August 1st. Guides Tier list Boom and I did a stream together and we did our tierlist side by side! check it out. pic.twitter.com/qrb93sTAUP— Deus | Father Ramon the Showstopper (@FatherRamonOos) July 22, 2021 Video to the tierlist above Fanart ハピバ!レイシャ!#ソウルキャリバー #レイシャ #SoulCalibur #Leixia #格ゲーキャラ描こうぜ pic.twitter.com/WraML3G1tK— 東京たくあん。 (@tokyotakuan_17) July 6, 2021 レイシャちゃん誕生日おめでとう! pic.twitter.com/D8tbDdhKZA— 森斗咲葉 (@leaf_morito) July 7, 2021 蕾夏来々☆#格ゲーキャラ描こうぜ#SOULCALIBUR pic.twitter.com/kCPDAe4xna— 陽滝円 (@carpe_meme) July 7, 2021 元気なこむすめ! pic.twitter.com/VCUSv9YYgC— Lie (@MyOssanSoul) July 12, 2021 黒猫さんとの10先罰ゲームお絵描き、3枚目お題『自由枠』#ソウルキャリバー6 #アイヴィー #アスタロス pic.twitter.com/jX5qJjey2K— タナカブリリアント笑み子 (@DJ_Muta) July 3, 2021 Ready for the final?Commission for @Sytus4 pic.twitter.com/wYrBGrcFtg— Ewder -Commissions: Open – (@GianmarcoLizzio) July 9, 2021 ソウルキャリバー6世界累計販売本数200万本超達成おめでとうございます🥳このゲームのお陰で初めて格ゲーに触れ、色々な方々と出会えました!本当に素晴らしいゲームなので皆様も是非プレイしてみて下さい!#SOULCALIBURVI #Grøh#ソウルキャリバー6#格ゲーキャラ描こうぜ pic.twitter.com/8shx2jB0zK— OND (@ONDsora) July 21, 2021 @lionheartedzine is out now! 😍I made 2 artworks for this fanzine and this is one of them. Please check other artists' works too, they're awesome! 😊Download the digital copy for FREE here! https://t.co/yeOffg2fI6#SOULCALIBURVI #SCVI #Grøh pic.twitter.com/tI1YemVgw7— FLOOFY | DilaNeko (Commissions OPEN) (@DilaNeko) July 1, 2021 Happy release day! Here is my piece for @lionheartedzine ! You can get your FREE copy now at https://t.co/aKFMAXK5MD#SoulCaliburVI #SoulCalibur pic.twitter.com/ew3C9ClHhW— FLOOFY | Maimai (マイマイ) Commissions: OPEN (@MaiMai_art_) July 1, 2021 200万のカサンドラと200万のグローが存在する世界に感謝、おめでとうございます♥️#SOULCALIBUR pic.twitter.com/OMlR935qGC— 陽滝円 (@carpe_meme) July 21, 2021 Official Tweets Transcending history as #SOULCALIBURVI has reached 2 million copies sold!Thank you to all of our fans for your continued support and may your soul still burn! pic.twitter.com/mXUkfXZH60— SOULCALIBUR (@soulcalibur) July 21, 2021 4. Data integration (1/3)Once the animation is complete, we implement it in the game along with VFX and SE, and adjust damage, hit boxes, and so on. After that, we check the game balance and keep brushing it up.#SOULCALIBUR pic.twitter.com/C52DgMxwX0— SOULCALIBUR (@soulcalibur) July 26, 2021 4. Data integration (2/3) If each director is satisfied with both the performance and appearance of the technique, the job is complete! If any problems are found during the debugging period, minor corrections will be made.#SOULCALIBUR— SOULCALIBUR (@soulcalibur) July 26, 2021 4. Data integration (3/3)When creating a new character, the animations needed for the attack alone is over 150! It takes about 10 months from conception to completion. So many people's ingenuity and efforts go into making battle animations!#SOULCALIBUR— SOULCALIBUR (@soulcalibur) July 26, 2021