Leixia Fanart
Aeon Fanart
Rock Fanart
Starting with SC6
Frame data explained
TLDR : For the readers who doesn’t have much time to read the post entirely, here’s our too long didn’t read summary: The duration of an attack is defined as the number of frames the animation lasts. An attack with an impact IMP of i20 means that the attack will hurt the opponent in the […]
Three years ago, we got four characters trailer; year ago Haohmaru one
The time flies as a river. Three years ago, we were not playing SC6 yet – but exactly three years ago, we got big trailer for Groh, Nightmare, Xianghua & Kilik. And exactly year ago, we got Haohmaru gameplay trailer. And who knows what awaits us in the future?
SC6 Stages
SOULCALIBUR Portal is not in Beta anymore
Everything important is in place, including my dreamed features of Events Calendar (thank you, AppleBoom!) and Frame Data (thank you, SabinDeus!) and everything is running as designed. Hence, Beta Operation Mode is over!
Hitboxes & Hurtboxes
HitboxThe invisible area used for registration of hitting opponents when you attack. The hit occurs when the attacker’s hitbox connects (overlaps) with the defender’s hurtbox. HurtboxThe invisible area used for registration of being hit by attacks. The hit occurs when the attacker’s hitbox connects (overlaps) with the defender’s hurtbox. How they look like Note: This […]