v3.31 – December 10th, 2020
A small collection of #Hilde's unusual wall combos while I was labbing.~
— GLMY | MercyMainBTW (@SC_MercyMainBTW) August 28, 2023
Seems like the doom combo never really left. ¬‿¬#SoulCalibur #SOULCALIBURVI #SCVI_HIL #ソウルキャリバー #ソウルキャリバー6 pic.twitter.com/XnXDkzNDtv
WARNING: This is -> STRICTLY <- personal, I know it's a very difficult concept to understand for some people so I'm making it clear right away.
— MercyMainBTW (@SC_MercyMainBTW) January 28, 2023
It has been a while since I updated my MU chart for Hilde. Most of these MUs are based on objective strengths and weaknesses (1/2) pic.twitter.com/TxJrdltGZq
Did you know?
— MercyMainBTW (@SC_MercyMainBTW) February 1, 2021
Thanks to the generous amount of buffering time in SCVI Hilde can buffer a SPR CB6B+K out of her 3B! It is quite difficult to pull off in a real match (mainly to online delay and reaction time) but the reward is quite sweet!#SOULCALIBURVI #SoulCalibur #Hilde pic.twitter.com/F8RcA5Dwn7
Already 40 followers in less than a week, you guys are wholesome! ♥
— MercyMainBTW (@SC_MercyMainBTW) January 15, 2021
As a thanks here's some obscure #Hilde tech:
Hilde's optimal CB4 LH wall-combo will usually end up splatting the opponent on their back, should this happen it's possible to utilize CA6 for a devastating 50-50! pic.twitter.com/gqRQaIRSse
If you don't have the meter or you don't want to spend it, you can 6K off this clash for 65 damage if you're charging B.
— Signia (@signiahakkar) April 28, 2021
Messing around with Hilde SC stuff, trying to figure out how to incorporate 'OUR FLAG!' better. 🚩 Love that move! As a bonus, found out that SC 66BBB bounces if done on second splat and allows a ton of stuff! But the cool of that 6A+B can't be beat! 😎 #soulcaliburvi #scvi_hil pic.twitter.com/HvuTUyIf8C
— Nate (HappyColour) (@TheHappyColour) December 15, 2020
A very specific yet incredibly powerful set-up. Hilde's AT B+K into her UB 44B+K will beat panic soul charges against a pletora of characters. All you need is one tap and you're done for! 😝#Hilde #SoulCaliburVI #SoulCalibur pic.twitter.com/nfW5durJ8W
— MercyMainBTW (@SC_MercyMainBTW) November 2, 2021
v3.30 – December 1st, 2020
v2.25 – September 10th, 2020
v2.20 – August 3rd, 2020
This #SOULCALIBURVI wall vortex "tech" for #SCVI_HIL is basically just a niche gimmick, but still good to know… And who knows, maybe one day, someone will actually hit this in a real game🤣 pic.twitter.com/cexkXXnTjx
— unicorn_cz (@unicorn_cz) August 4, 2020
v2.12 – April 15th, 2020
OK guys, I think this new pickup tech for #SOULCALIBURVI #SCVI_HIL is pretty big. Can boost some of our combos up through the roof… pic.twitter.com/JHGTbgODHy
— unicorn_cz (@unicorn_cz) August 9, 2020
@FyreNecromancer pic.twitter.com/r3Nh4RXRxU
— DEUS | Incendiate (@incendiate) August 30, 2020
Did You Know #6#SoulCaliburVI Edition
— Taokaka Meow (@Taokaka__Meow) July 24, 2020
Hilde
CH 66B, WR CB if timed correctly relaunches all ukemi against most characters
Unless you play Sophie, Cass, 2B, X, Ivy, Kilik, Grøh, Taki or Mina (who can ukemi left) you shouldn't ukemi pic.twitter.com/aBlMuIo7Ge
Quick #SOULCALIBURVI tech for #SCVI_HIL I discovered yesterday. Techtraps all ukemi on everyone, forceblock on stayers. Supereasy timing. Followup combos depends upon what was used already as many options (crumples, knockdowns…) are spent already. Still seems worth to explore🧐 pic.twitter.com/k3ty8JGewR
— unicorn_cz (@unicorn_cz) August 30, 2020
v2.10 – March 30th, 2020
v2.05 – February 25th, 2020
v2.02 – December 17th, 2019
v2.01 – December 2nd, 2019
v2.00 – November 25th, 2019