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Frame data explained

Frame data explained

TLDR : For the readers who doesn’t have much time to read the post entirely, here’s our too long didn’t read summary: The duration of an attack is defined as the number of frames the animation lasts. An attack with an impact IMP of i20 means that the attack will hurt the opponent in the […]

Hitboxes & Hurtboxes

Hitboxes & Hurtboxes

HitboxThe invisible area used for registration of hitting opponents when you attack. The hit occurs when the attacker’s hitbox connects (overlaps) with the defender’s hurtbox. HurtboxThe invisible area used for registration of being hit by attacks. The hit occurs when the attacker’s hitbox connects (overlaps) with the defender’s hurtbox. How they look like Note: This […]