TLDR : For the readers who doesn’t have much time to read the post entirely, here’s our too long didn’t read summary: The duration of an attack is defined as the number of frames the animation lasts. An attack with an impact IMP of i20 means that the attack will hurt the opponent in the […]
The time flies as a river. Three years ago, we were not playing SC6 yet – but exactly three years ago, we got big trailer for Groh, Nightmare, Xianghua & Kilik. And exactly year ago, we got Haohmaru gameplay trailer. And who knows what awaits us in the future?
Everything important is in place, including my dreamed features of Events Calendar (thank you, AppleBoom!) and Frame Data (thank you, SabinDeus!) and everything is running as designed. Hence, Beta Operation Mode is over!
HitboxThe invisible area used for registration of hitting opponents when you attack. The hit occurs when the attacker’s hitbox connects (overlaps) with the defender’s hurtbox. HurtboxThe invisible area used for registration of being hit by attacks. The hit occurs when the attacker’s hitbox connects (overlaps) with the defender’s hurtbox. How they look like Note: This […]
SOULCALIBUR – Official SCVI Twitter Yoshinori Takahashi – SoulCalibur VI Game Director Motohiro Okubo – SoulCalibur VI Producer Taokaka Meow – SoulCalibur content creator hailing from Norway with mix of VODs, guide and tech videos Hayate EIN – French streamer and content creator with mix of high-quality guides, patch note vids and SoulCalibur Arena tournament […]