Input Level Damage Guard Damage
Impact Block Hit Counter
Attack Name Category Notes
A High 10 1
i12 -8 2 2
Bridgette Cannonball Horizontals G cancelable
AA HighHigh 10,12 3
i12 -6 6 6
Bridgette Cannonball Horizontals NC. Jails
AAA HighHighMidHigh 10,12,15,20 7
i12 -12 KND KND
Bridgette Cannonball Horizontals 1st + 2nd / 3rd + 4th hit jails and are NC
aB HighMid 10,30 3
i14 -18 -4 -4
Pirate's Cross Horizontals
a6 HighMid 14,12 3
i18 -8 6 6
Storm Signal Horizontals Mid comes out at i24
6A High 14 1
i16 -10 -2 -2
Half-Mast Wave Horizontals
6AA HighHigh 14,22 3
i16 -6 KND KND
Half-Mast Wave Horizontals Does not jail
6A(A) HighHigh 14,22 2
i16 -1 KND KND
Half-mast Wave Horizontals Into DC
6AB HighMidHigh 14,12,18 9
i16 -12 KND KND
Half-mast Wave Horizontals
3A MidMid 16,16 3
i16 -12 6 6
Scissor Wave Horizontals -20 on grd if 2nd hit misses. NC
2A Special Low 12 1
i12 -6 6 6
Sever Soul Horizontals TC[8-RC]
1A Low 22 3
i30 -14 6 KND
Wave Break Horizontals TC[8-RC]
1aB LowMid 10,12 3
i24 -20 -6 -6
Scissor Lifter Horizontals NC. Jails
1aBB LowMid 10,12,20,4 8
i24 -8 LNC LNC
Deadly Torrent ~ Dread Charge Horizontals Attack and Stance Shift on successful 3rd hit
4A High 15 3
i18 -6 -2 STN
Crush Keel Horizontals
4(A) High 15 3
i32 -2 STN STN
Crush Keel Horizontals
FC A Special Low 12 1
i12 -6 6 6
Sever Soul Horizontals TC[0-9]. TC[13-RC]
WR A Mid 18 3
i18 -16 16 16
Cursed Blow Horizontals TC[0-15]
9A High 26 1
i26 -2 8 8
Soul Wipe Riptide Horizontals TJ[3-30]
8A High 24 1
i26 -2 8 8
Soul Wipe Riptide Horizontals TJ[3-30]
7A High 22 1
i26 -2 8 8
Soul Wipe Riptide Horizontals TJ[3-30]
BT A High 17 1
i14 -6 6 6
Aft Soul Wipe Horizontals
BT 2A Special Low 15 1
i14 -6 6 6
Sub Laser Wave Horizontals Recovers in :FC:
B Mid 12 3
i18 -8 2 2
Wild Storm Verticals G cancelable
BB MidMid 12,10 4
i18 -8 4 4
Wild Storm Verticals NC
BBB Mid 12,10,36 9
i18 -12 KND KND
Wild Storm Verticals
b2 Mid 8 3
i14 -6 2 2
Storm Generate Verticals This move acts like a kick. Attack against midair opponent (8,7,7,15). LT after 9 shots
bA High 20 4
i20 -14 STN STN
Surprise Wave Verticals Guard Impact [41-53] vs High&Mid&Special Low non-kick horizontals
bK Mid 28 9
i26 2 KND KND
Head Snap Kick Verticals TJ[11-27]
6B Mid 14 2
i16 -14 2 2
Sail Nautilus Verticals
6BB Mid 14,31 9
i16 -14 KND KND
Sail Nautilus Verticals
6(B) Mid 25 5
i28 -6 STN STN
Sail Nautilus Verticals
6(B)A+B MidMidMidMidMidMidMidMid 25,48 15
i28 -14 KND KND
Sail Nautilus Verticals
3B Mid 28 9
i19 -14 LNC LNC
Cannonball Lifter Verticals STN and reduced damage on tip hit
2B Mid 18 3
i16 -8 4 4
Spike Anchor Verticals TC[18-RC]
1B Low 20 3
i24 -8 6 KND
Submerged Harpoon Verticals STN on grounded opponent
1(B) Low 22
i48 LNC LNC
Submerged Harpoon Verticals Attack on grounded opponent
4B Mid 12 3
i14 -14 -4 -4
Bloody Corposant Verticals
4BB MidMid 12,12 4
i14 -12 -2 -2
Bloody Corposant Verticals NCC
4BBB MidMidMid 12,12,8,8 7
i14 -12 -6 -6
Bloody Corposant Verticals justframe version add 4 damage. NCC
4BK MidHigh 12,18 4
i14 -8 KND KND
Bloody Corposant Verticals NCC
214B Mid 30 9
i18 -26 LNC LNC
Geo Da Ray Rafaga Verticals at max range is -[5] on block. Perfect input for +8 damage. TJ[19-56]
FC B Mid 18 3
i14 -8 2 2
Slay Storm Verticals TC[0-2]. TC[10-RC]
FC 1B Mid 24 9
i24 -8 6 6
Bloody Hoist Verticals TC[0-2]. TC[9-15]
WR B Mid 30 9
i18 -10 LNC LNC
Devastater Verticals TC[0-6]
WR (B) Mid 30 9
i18 -20 LNC LNC
Devastater Verticals TC[0-6]. Stance Shift into DC
9B Mid 28 3
i40 -12 LNC LNC
Deck Lifter Verticals TJ[4-30]
8B Mid 26 3
i40 -12 LNC LNC
Deck Lifter Verticals TJ[4-30]
7B Mid 24 3
i40 -12 -5 -5
Deck Lifter Verticals TJ[4-30]
BT B Mid 18 3
i16 -6 4 4
Aft Blade Storm Verticals
BT 2B Mid 18 3
i18 -8 2 2
Sub Slay Storm Verticals
K High 14 1
i12 -8 0 0
Anchor Kick Kicks G cancelable
kA MidHigh 16,24 3
i24 -4 6 6
Killer Windrose Kicks Lethal Hit after GI. TJ[8-23]. TC[31-43]
k6 High 28 3
i16 -6 4 4
Anchor Gusty Kick Kicks
k2 Low 18 2
i18 -14 -2 -2
Anchor Maroon Kick Kicks TC[13-RC]
6K Mid 14 3
i14 -4 6 6
Anchor Knee Kick Kicks
3K Mid 14 3
i14 -4 6 6
Anchor Middle Kick Kicks
2K Low 12 1
i16 -14 -4 -4
Anchor Bow Kick Kicks TC[11-RC]
1K Low 25 1
i28 -20 -4 STN
Vile Slide Kicks Advantage varies with distance (up to 8 frames later hit)
4K High 16 1
i14 -10 -2 -2
Anchor Steep Kick Kicks
4KK Mid 16,20 8
i14 -12 0 0
Anchor Steep Kick Kicks Guard Crash during the attack. NCC
FC K Low 12 1
i16 -14 -4 -4
Anchor Bow Kick Kicks Recovers in :FC:
WR K Mid 16 1
i12 -8 6 6
Anchor Revive Kick Kicks TC[0-26]
9K Mid 24 3
i22 -8 2 2
Cannon Launch Kick Kicks TJ[3-30]
8K Mid 22 3
i22 -8 2 2
Cannon Launch Kick Kicks TJ[3-30]
7K Mid 20 3
i22 -8 2 2
Cannon Launch Kick Kicks TJ[3-30]
BT K High 16 1
i14 -8 2 2
Aft Anchor Kick Kicks
BT 2K Low 16 1
i18 -14 -2 -2
Sub Anchor Bow Kick Kicks
A+B Mid 21,7 15
i37 3 LNC LNC
Iceberg Circular Multi-Buttons Break Attack. Lethal Hit versus GI. TC[11-35]. TJ[39-70]
(A+B) Mid 21,7 15
i37 1 LNC LNC
Iceberg Circular Multi-Buttons Break Attack. Lethal Hit versus GI. TC[11-35]. TJ[39-70]. Stance Shift into DC
6(A+B)
i
Pirate's Scheme Multi-Buttons on Guard Impact shifts into Attack (40 dmg). GI[3-14] versus non-kick horizontals
3A+B Mid 18 4
i18 -16 14 14
Slant Cross Multi-Buttons TC[6-15]
2A+B Mid 30 9
i18 -6 KND KND
Killer X Multi-Buttons Lethal Hit (counterhit vs light attack). TC[19-RC]
4A+B High 60
i40 KND KND KND
Genocidal Culverin Multi-Buttons Unblockable Attack
8A+B High 21
i16
Bloody Culverin Multi-Buttons hits only airborned opponents
FC A+B Mid 10,5,5,5,5,5,5 12
i20 -12 KND KND
Flying Dutchman Multi-Buttons NC. TC[0-2]
B+K Mid 30 9
i30 2 6 LNC
Anchor Bow Heel Multi-Buttons Guard Impact[9-19] vs High&Mid&Special Low horizontals
6B+K 40
i KND KND
Pirate's Tactics Multi-Buttons Guard Impact[3-14] vs non-Kick verticals. Unblockable Attack (when Guard Impact succeeds)
3B+K Mid 22,21 9
i20 -8 KND KND
Vile Dirge Multi-Buttons Lethal Hit if you landed 9 shots (if you hold B+K, lethal hit will not come out). UA comes out automatically on hit as 2nd attack. Guard Crash
2B+K Mid 30 9
i22 -12 KND KND
High Tide Anchoring Multi-Buttons cca i[3] vs crouching opponent. TC[23-56].
2(B+K) Special Mid 40 15
i38 -12 KND KND
High Tide Anchoring Multi-Buttons On whiff, i[2] low quake (-[2] when blocked crouching, +[2] upon hit)
1B+K Mid 40
i67 KND KND KND
Eternal Curse Multi-Buttons G cancelable - can buffer BT B+K after cancelling the attack. Unblockable Attack
4B+K MidMidMid 20,23,7 8
i78 4 LNC LNC
Dark Geo Da Ray Multi-Buttons teleports on i29. DS after initial teleport if held near wall. TJ[29-103]. Break Attack (3rd hit)
8B+K Mid 30 9
i34 -14 KND KND
Killer X Crawler Multi-Buttons TJ[13-30]. TC[35-50]
8(B+K) Mid 22 9
i36 -4 KND KND
Pressure Astern Multi-Buttons Attacks behind. TJ[13-30]
BT B+K Mid 20 9
i14 -4 STN STN
Pressure Astern Multi-Buttons
A+G High 50
i18
Sadistic Cross Throws 6 Throw
4A+G High 35
i18
Cannonball Split Throws 4 Throw
33*66*99A+G High 0
i18
Dead Compass Throws Unbreakable. Throw
LEFT SIDE THROW A+G High 65
i18
Figurehead Break Throws 4 or 6 Throw
RIGHT SIDE THROW A+G High 55
i18
Jolly Roger Hoist Throws 4 or 6 Throw
BACK THROW A+G High 65
i18
Flush Flood Throws 4 or 6 Throw
33*66*99A High 28 4
i20 -10 KND KND
Lagging Wave 8-WR Moves
33*66*99(A) High 28 4
i20 -17 KND KND
Lagging Wave ~ Dread Charge 8-WR Moves i[1] (-[7] on guard) to enter stance for DC A, DC B, DC K and DC A+B. 7 more frames for DC B+K, DC 6 and DC G.. Stance Shift
33*66*99aB Mid 24 9
i24 -8 6 6
Bloody Hoist 8-WR Moves TC[9-15]
22*88A Low 14 1
i24 -16 -6 -6
Gibbering Torpedo 8-WR Moves TC[20-39]
22*88AA LowLow 14,14 3
i24 -14 KND KND
Gibbering Torpedo 8-WR Moves TC[20-37]. LNC if only 2nd hit lands. NCC
22*88AB LowMid 14,21 12
i24 14 STN STN
Gibbering Pressure 8-WR Moves TC[20-46]. Break Attack (2nd hit)
22*88(A) Low 14 1
i24 -27 -15 -14
Gibbering Torpedo ~ Dread Charge 8-WR Moves DC enters at i68. TC[20-37]
11*44*77A High 30 4
i24 -2 KND KND
Merciless Wave 8-WR Moves
11*44*77(A) High 30 4
i24 -5 KND KND
Merciless Wave ~ Dread Charge 8-WR Moves DC enters at i61. Stance Shift
11*44*77aB Mid 10 9
i26 -16 STN STN
Merciless Needle 8-WR Moves
11*44*77aBB MidMid 10,14 3
i26 -16 2 2
Merciless Needle 8-WR Moves
66B Mid 24,30 9
i18 -14 6 KND
Bile Lunges 8-WR Moves Attack followup on close hit (causes [6] damage)
33*99B Mid 38 15
i26 -6 LNC LNC
Riot Storm 8-WR Moves
22*88B Mid 22 3
i24 -4 STN STN
Dread Pressure 8-WR Moves
22*88(B) Mid 30 15
i34 4 STN STN
Dread Pressure 8-WR Moves Lethal Hit. Break Attack
11*44*77B Mid 34 9
i26 -16 KND KND
Bow Breaker 8-WR Moves TC[22-27]
33*66*99K Mid 18 3
i16 -4 2 10
Head Scratch Kick 8-WR Moves
22*88K Mid 20 1
i24 -10 6 KND
Anchor Side Kick 8-WR Moves Guard Impact[4-13] vs High&Mid&Special Low horizontals
22*88(K) Mid 26 4
i34 -10 KND KND
Anchor Side Kick 8-WR Moves Guard Impact[4-13] vs High&Mid&Special Low horizontals. Lethal Hit after successfull Guard Impact
11*77K Low 16 4
i22 -12 4 4
Anchor Swirl Kick 8-WR Moves TC[16-RC]
44K Mid 32 9
i24 -4 KND KND
Galleon Sinker 8-WR Moves TJ[18-31]. TC[30-RC]. Can be up to +3 oB depending on distance
33*66*99A+B MidMidMid 16,16,16 7
i26 -8 KND KND
Night Raid 8-WR Moves -6 if 3rd hit whiffs after 2nd hits
22*88A+B HighMid 14,30 2
i28 -6 KND KND
Tornado Slice 8-WR Moves NC
11*44*77A+B Mid 48 9
i44 -12 LNC LNC
Cross Bone Divider 8-WR Moves
11*44*77(A+B) Mid 68
i64 LNC LNC LNC
Cross Bone Divider 8-WR Moves Unblockable Attack
22*88*11*44*77*33*66*99B+K
i
Dark Flame ~ Dread Charge 8-WR Moves Stance Shift into DC. TJ[6-44]
22*88*11*44*77*33*66*99B+K
i
Dark Flame ~ Dread Storm 8-WR Moves Stance Shift into DS. TJ[6-34]
RUN K Low 26 9
i20 -22 KND KND
Sliding 8-WR Moves TJ. TC
214
i
Dread Charge DreadCharge i30 to enter stance. Stance Shift
DC A HighHigh 12,20 3
i27 2 KND KND
Damned Onslaught DreadCharge TJ[14-24]. NC
DC B Mid 30,10 9
i11 -16 LNC LNC
Geo Da Ray DreadCharge DS if B is held near a wall. GC. TJ
DC 2B Mid 37,12 9
i11 -16 LNC LNC
Geo Da Ray DreadCharge DS if B is held near a wall. GC. TJ
DC K MidMid 20,20 3
i30 2 STN KND
Rolling Slapper DreadCharge NC. TJ[25-39]
DC A+B MidMidMid 16,18,48 9
i24 -44 LNC LNC
Tornado Swell DreadCharge NC. TC
DC B+K Mid 55 15
i61 6 KND KND
Shadow Flare DreadCharge Break Attack
DC (B+K) Mid 55 15
i61 6 KND KND
Shadow Flare DreadCharge Break Attack
DS A Mid 38 4
i14 -8 KND KND
Soaring Spider DreadStorm Lethal Hit on run counter. TJ. Can be up to +2 depending on distance
DS B Mid 66 50
i -6 LNC LNC
Rolling Geo Da Ray DreadStorm TJ. Can be up to +6 depending on distance
DS K Low 32 9
i26 -10 KND KND
Abduction DreadStorm Lethal Hit. TJ
B+G Mid 40
i46 -8
Shipwrecker Reversal Edge KND vs airborne. Reversal Edge [6-30]
(B+G) Mid 50
i66 8
Shipwrecker Reversal Edge Reversal Edge [6-50]
Reversal EdgeA(A) MidHigh 16,24
i
Accursed Corsair Reversal Edge
Reversal EdgeAB MidMid 16,14,20,35
i
Damned Culverin Reversal Edge
Reversal EdgeB Mid 30
i -22
Wildfire Culverin Reversal Edge Teleports behind
Reversal EdgeK Mid 20
i
Anchor Dragger Reversal Edge
A+B+K Mid 80 10
i16 -16 KND KND
Casa de Leviathan Gauge Attacks invincible [15-16]. Guard Crash
4A+B+K Special Mid 0 0
i6 0 8 8
Soul Charge Gauge Attacks invincible since i4. Pushback happens at i6
236A+B+K MidHigh 24,14 8
i16 10 KND KND
Cyclops Carnage Gauge Attacks Break Attack (2nd hit)
236A+B+KG Mid 24 4
i16 -7 -3 -3
Cyclops Carnage Cancel Gauge Attacks
Soul Chargea6B HighMidMidMid 15,13,12,8 12
i18 -10 KND KND
Storm Front Culverin Gauge Attacks NC
Soul ChargeBBBB Mid 12,11,37,16 13
i18 6 KND KND
Deep Sea Storm Flare Gauge Attacks 3rd and 4th hits NC. NCC. SC. Break Attack (4th hit)
Soul Chargeb(K) Mid 29 9
i26 -22 KND KND
Head Snap Kick Gauge Attacks TJ[11-27]. TJ[48-67]
Soul Chargeb(K)B+K Mid 29 18
i26 -3 STN STN
Head Snap Kick Gauge Attacks TJ[11-27]. TJ[48-65]
Soul Charge3BB Mid 29,28 21
i19 6 LNC LNC
Deep Sea Cannon Flare Gauge Attacks Break Attack (2nd hit). NC
Soul Charge236B Mid 28 9
i30 6 LNC LNC
Flash Geo Da Ray Gauge Attacks Break Attack. Guard Crash
Soul Charge1K Low 26 2
i28 -20 STN STN
Vile Tornado Gauge Attacks Can be up to -[2] depending on distance
Soul Charge1KB LowHigh 26,10 5
i28 -16 12 12
Vile Tornado Gauge Attacks
Soul Charge1KBB LowHighHigh 26,10,25
i28 KND KND
Vile Tornado Gauge Attacks 3rd hit comes out only if 2nd attack connects. UA (3rd hit)
Soul Charge66(B) Mid 26,40 9
i42 -12 2 KND
Treacherous Double Lunge Gauge Attacks Teleport invincible since i14. [9] damage on teleport behind
Soul Charge33*99BB MidMid 39,30 25
i26 7 LNC LNC
Raging Geo Da Ray Gauge Attacks Break Attack (2nd hit). Guard Crash (all hits). NC
Soul Charge22*88*11*44*77*33*66*99B+K
i
Infernal Flare ~ Dread Charge Gauge Attacks TJ. Stance Shift into DC
Soul ChargeWALL 22*88*11*44*77*33*66*99B+K
i
Infernal Flare ~ Dread Storm Gauge Attacks TJ. Stance Shift into DS
Soul Charge11*44*99A+G High 70
i18 KND KND
Phantasm Fleet Gauge Attacks Throw (+8 on break)
Soul ChargeDC 2*8BA Mid 41 1
i -32 KND KND
Shrieking Sixties Gauge Attacks Lethal Hit on move counter. Can be up to -[8] depending on distance
Soul ChargeDC 2*8BB Mid 66 50
i 0 LNC LNC
Shrieking Geo Da Ray Gauge Attacks Break Attack. Can be up to +[4] depending on distance
Soul ChargeDC 2*8BK Low 35 6
i -10 KND KND
Shrieking Ash Gauge Attacks Lethal Hit on downed opponent
Soul ChargeDC 2*8B6
i
Dark Flame Gauge Attacks Teleport behind opponent
Soul ChargeDS B Mid 66 50
i11 0 LNC LNC
Furious Geo Da Ray Gauge Attacks Break Attack. Can be up to +[6] depending on distance
Soul Charge88(A+B) HighMidMid 34,19,14 9
i16 -30 KND KND
Night Storm Ignition Gauge Attacks Unblockable Attack (1st hit) - works only on airborne opponent
Soul ChargeReversal Edge(B) MidHighMidMid 34,34,10,8 50
i GB LNC LNC
Black Storm Ignition Gauge Attacks on 2nd Reversal Edge run only. Lethal Hit (automatically)
Soul Charge236A+G High 68
i18 KND KND
Curse of the Ancient Mariner Gauge Attacks Throw (+8 on break)