August 8th is the birthday of Hwang Seong-gyeong, the Secret Royal Blademaster!ใCelebrate the masked swordsman who uses a combination of swordplay and talisman to fight and thwart the schemes of the Evil Sword Apostles!#SOULCALIBUR pic.twitter.com/1z5NO5pONg
— SOULCALIBUR (@soulcalibur) August 8, 2021
In the background of Hwang is a storm, symbolizing his own powerful confrontation with fate, and a taiji diagram, suggesting the new tactic of Taoism. By aligning the composition with Mina's, the elements are different but have a similar impression.#SOULCALIBUR pic.twitter.com/YJxJNM0EvT
— SOULCALIBUR (@soulcalibur) August 8, 2021
(2/2) In the rough drafting stage, we started by looking for a completely different direction from the past works. We designed the image of a dark hero runs in the night, a swordsman who uses hidden weapons and talisman magics to carry out secret orders.#SOULCALIBUR https://t.co/L5GtPwpsI3 pic.twitter.com/Ss0THUs3A6
— SOULCALIBUR (@soulcalibur) December 3, 2020
SC3ใฎ้ ใซๅท้ใใใๆใใใใถใคใณใฉใใใใใใ่ฆ็ฏๅๆฐๅนดโฆใใฃใจใใกใณๅ ็ใฎๅ็ปๅ ดใๆใใใพใใใ
— ใในใใซ้ซๆฉ (@masuooyama) December 3, 2020
Design rough by Kawano-san around the time of SC3. Since then, more than 10 years have passed since I was able to finally reintroduce Hwang-sensei.#ใฝใฆใซใญใฃใชใใผ #SOULCALIBUR pic.twitter.com/rdRYzUMFlf
Foto del perfil de fighting_games_daily
— Gaming best of (@Gamingbestof1) December 9, 2020
fighting_games_daily
SOUL CALIBUR VI – Hwang's Concept Art#SoulCalibur #SoulCalibur6 #SC6 pic.twitter.com/rI8PC0eiRA
#SOULCALIBURVI – Hwang Render Art, with/without mask pic.twitter.com/8VbbWz7yPq
— Fighting-Games Daily (@FGC_Daily) December 3, 2020
Here's Hwang's character introduction. If you're interested in the story, please check it out.#SOULCALIBUR pic.twitter.com/dyfDKGU8Wx
— SOULCALIBUR (@soulcalibur) November 30, 2020
1. Devise an idea (1/2)
— SOULCALIBUR (@soulcalibur) July 22, 2021
The first step was to come up with an idea based on the character's personality, traits, style, etc. Hwang was "a hot-blooded swordsman who uses brilliant footwork", and we decided to add a new technique using talisman.#SOULCALIBUR
1. Devise an idea (2/2)
— SOULCALIBUR (@soulcalibur) July 22, 2021
Designers and animators create illustrations and documents of their ideas for a new move. It is necessary to envision how interesting and new the attack motion will be, as well as how it will perform when used in competition.#SOULCALIBUR pic.twitter.com/wDR04Oooe0
2. Motion capture (1/2)
— SOULCALIBUR (@soulcalibur) July 23, 2021
Once the idea is solidified, the next step is motion capture (the process of capturing the performance of professional actors and turning it into digital data).
With the help of @Katsugekiza, we record a lot of dynamic action!#SOULCALIBUR pic.twitter.com/BO3Z6lX5dP
2. Motion capture (2/2)
— SOULCALIBUR (@soulcalibur) July 23, 2021
Motion capture is a collaborative process with the performers. Initially, we were thinking of a horizontal spinning kick, but after a suggestion from Mr. Kambe @kambeyutaka , we decided to record a vertically rotating heel drop version.#SOULCALIBUR
3. Actual data creation (1/2)
— SOULCALIBUR (@soulcalibur) July 24, 2021
Once the digital data recorded by motion capture arrives at the production studio, we immediately start creating the battle animation.
At BANDAI NAMCO Studios, we use this model called "Johnny" to proceed with production.#SOULCALIBUR pic.twitter.com/9YrZQEGX0N
3. Actual data creation (2/2)
— SOULCALIBUR (@soulcalibur) July 24, 2021
Battle animations need to be balanced between appearance and performance, and since animations have a large impact on things like Attack Speed and hurt boxes, animators and battle desighners work together to complete them.#SOULCALIBUR
4. Data integration (1/3)
— SOULCALIBUR (@soulcalibur) July 26, 2021
Once the animation is complete, we implement it in the game along with VFX and SE, and adjust damage, hit boxes, and so on. After that, we check the game balance and keep brushing it up.#SOULCALIBUR pic.twitter.com/C52DgMxwX0
4. Data integration (2/3)
— SOULCALIBUR (@soulcalibur) July 26, 2021
If each director is satisfied with both the performance and appearance of the technique, the job is complete! If any problems are found during the debugging period, minor corrections will be made.#SOULCALIBUR
4. Data integration (3/3)
— SOULCALIBUR (@soulcalibur) July 26, 2021
When creating a new character, the animations needed for the attack alone is over 150! It takes about 10 months from conception to completion. So many people's ingenuity and efforts go into making battle animations!#SOULCALIBUR